StarCraft II Editor

A nice tool for a nice game - personalizing the galaxy is your aim
4.2 
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Developer:
Blizzard Entertainment
License type:
Commercial
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Software Informer Editor Rating 5
Commercial
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Blizzard has always given us games with the best quality possible, and most of them include a map editor to create and design your own maps. I was amazed with all the variety of scenes that appear in the campaigns, but that is just a sample of all what you can do with this editor.

It is quite similar to its predecessor, the World Editor included in WarCraft III, so if you already know it, you will find that the Galaxy editor of StarCraft II looks familiar somehow. At first, Blizzard wanted to make a fully customizable interface, but then they decided not to make interface modding available, because this leaves the program open to conflicts. However, you can personalize your maps, campaigns, and missions in any way you like, and it is even possible to build a shooter like the canceled "StarCraft: Ghost".

All files can be modified, allowing you to make true any crazy idea you may have. Each unit is available for customization, even those not seen in the campaigns or in other playing modes. You can modify them as you please (health, weapons, upgrades, and everything else, including appearance), thus adding custom upgrades ones to the known ones. It is even possible to combine units - for instance, a spore that launches banelings would be lethal against melee units. As seen in the campaigns, heroes can hold items for later use, but there are more slots than the six allowed in WarCraft III, and they are also customizable. Finally, it is so good that it is allows you to create your own 3D models and import them into the game. more

VH Senior editor
Victor Hugo Buezo Nistahuz
Editor rating:
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Review summary

Pros

  • Improved interface
  • Similar to World Editor
  • It stimulates your imagination
  • It comes bundled with the game
  • Scripting language is similar to C
  • With a bit of experience you can lots of different things

Cons

  • It is script-driven and based on objects, but it is not object-oriented (C++)
  • No official support from Blizzard
  • Learning how to use it may be difficult

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4.2
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